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Sakamoto Days #01 — Another Jump Assassin

 

How was this one of the less yelly shows?

Two episode premiere, but… eh. It’s Jump. Also, I need to go out for a bit and I’d rather try to quickly get through the last premiere for the day first, even though it’s a godawful cheat power. Maybe when I get back, I’ll go through the second episode, only because Saturdays this season are awful, but if my opinions are pretty much the same, I’m not sure I’ll have anything to say.

Impressions:

I will say that it’s nowhere near as irritating as it could’ve been. There’s still quite a few moments where somebody will spontaneously just go “BWAAAAAGH!?” as you’d expect from Jump stuff, but they were relatively few and far between. The animation was also significantly better than what it was showing off in the promos. Competent in places even. Though maybe with the very basic art style that lacks details, that’s not as impressive. But all the action scenes were pretty well animated and were only partially ruined by having to suffer through some of the dumbest exposition about what was going on as the thoroughfare.

It’s still the same tired premise from Jump about an assassin being something unusual that it keeps spitting up. Whether baby, octopus, housewife, idiot, lazy NEET, or whatever. And they all just have super powers that make them the strongest. Better than it being cheat powers in an RPG? Absolutely. No argument there. But compared to if they were simply extremely resourceful, clever, or could think on their feet? Pretty boring. Even Superman finds ways to struggle and have to come up with something more than “punch more” to keep his fights interesting. So perhaps it’s one of the better Jump showings in memory, but it’s still Jump, and I absolutely know for a fact that this is the holding pattern it’s going to be sitting in for the next hojillion episodes, simply introducing some random gimmicky each week.

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